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Travian Task Queue [With more Feature] 2.3 :-D

Schedule actions, the original was modified : - Auto Queue Task[with building time] - Permit task repetition in a labs of time. - Permit sending resource Delayed This updated script is functionning under : - English/French/Italian Language<br/>

History :

    New Major Release v2.3
  • 2.3.9 - Hebrew Language added @Hebrew language was not ok.
  • 2.3.8 - Correct the bug :==> Queueing task did not work when you have only one village
  • 2.3.7 - Update "hk" language @SteelBlue
  • 2.3.6 - Update some languages
  • 2.3.5 - Update China Language "cn"
  • 2.3.4 - Update Lithuanian "lt" Language (from @Fdisl)
  • 2.3.3 - I added a Random interval number into task repetition [between 1 to 100 seconds]
  • 2.3.2 - ru language fixe by Melhior
  • 2.3.1 - Correct the bug : take the last time of the task of the same village for construction
  • 2.3 - Let you enqueue task Easily by using the duration of a construction. - If the construction is failed, it is auto pushed to the end of the Task Lits. --> from now this is only available for Building. [not for attack,resource]
  • Previous Release
  • 2.2.5.1 Thanks to @Shao Pin Taiwan language has been added
  • 2.2.5 Correct[Spy training problem]
  • 2.2.4 Thanks to @ALFik, you can specify a delay if the repetition don't work
  • 2.2.3 Fix it task url finding active village
  • 2.2.2 Fix si language (thanks to @bmw)
  • 2.2.1 Fix it language
  • 2.2.0 Fix the sending delayed resource allowed for people having only one village
  • 2.2 Permit delayed send resource
  • 2.1 Permit task repetition

It works fine, but if there is bug, let me know!
Chuss




--> DESCRIPTION OF THE ORIGINAL SCRIPT


Travian Task Queue

Schedule delayed constructions, upgrades and attacks.

Features

Plan ahead as many actions as you wish.

  • Build new buildings later.
  • Upgrade existing buildings later.
  • Send troops later.
  • Train troops later.
  • Research later.

Instructions

  • Schedule constructions and building upgrades by clicking "Build later" or "Upgrade later" links on the respective building site pages.
  • Schedule attacks, raids, reinforcements by clicking the "Send later" button on the Send Troops page.
  • Schedule training of new troops by clicking the "Train later" button in the Barracks, Stables, Workshop.
  • Schedule researching in the Academy, Armory, and Blacksmith by clicking the appropriate links.
  • The script works with the local time on your computer OR server time. Make sure your local time is set correctly no matter which option you use.
  • To work in the server time, right-click Greasemonkey and select "Travian Task Queue: Use server time".
  • You must stay logged to Travian and the web site must stay open in at least one tab.
  • If the action cannot be performed at the scheduled time, it will be canceled. Depending on the type of action, this happens when: there is not enough resources or troops, something else is being built/upgraded.
  • The script will work ONLY with the supported languages! Currently available are en, sk, ba, bg, cn, cz, de, dk, fr, net, fi, hk, hr, hu, it, lt, mx, nl, no, br, pt, pl, ro, ru, tr, se, si, us, uk.
    If you wish to contribute by translating into other languages, see the Developers section please.

Feature Requests

I encourage everyone to suggest new features in the comments.
  • Double-fire for catapults at Rally Pt lvl 20.
  • More info on why tasks failed.
  • Make the tasklist sortable.
  • Optional listing of what was done (task history).
  • Troops icons in the tooltips instead of names.
  • Dragable messages.
  • Switch back to previous village after performing a task.
  • Construction of buildings currently unavailable (because of building levels requirements).
  • Schedule sending hero even if currently he is not in the village.
  • Remove mandatory setting of what nation player is playing.
  • Implement train troops tasks.
  • Implement research tasks.
  • Implement sending resources tasks.
  • Implement hold celebration tasks.
  • Planning attacks by the desired arrival time.
  • Minimize the task list.
  • Provide detailed descriptions of tasks in the task list.
  • Support for multiple villages.
  • Editable times in the task list.
  • Randomize cookie names and encrypt their values to prevent script usage tracking.
  • Show arrival time on task list.
  • Alerts (tooltips, red color) in the tasklist, if there is currently not enough resources for the task.

Known Bugs

  • Missing links for upgrading some buildings on non-English servers (e.g. Rally Point on Czech, Hero's Mansion on Portuguese). Problem with matching the names in the list of buildings if it contains some odd characters.
  • The build/upgrade code needs to be cached.
  • Messages and the tasklist should distinguish between researching new units, and upgrading armor/weapons.
  • Training troops is incorrectly reported as failed.
  • Missing links in the barracks when using the script with Travissimo, Travian Beyond.
  • Combat troops are still being sent as spies occasionally (Romans?).

Developers

Please, help me to develop this script by translating it into other languages or by submitting bug reports.

Translations

If you wish to make the script work with a new language, translate all entries in the aLangBuildings, aLangTasks, aLangStrings arrays and email them to me (my email address is in the script).

Thanks to all who submitted translations in their languages!

Bug Reports

If problems occur:
  • Enable detailed logging by setting LOG_LEVEL = 3 in the beginning of the script.
  • Open the Javascript error console (Tools-->Javascript console)
  • Copy the last few Travian Task Queue entries from the Messages tab along with any error messages and post them in comments. Provide a description of the problem and all that you think is relevant.

History

  • 1.2.5
    • Bugfix: Turkish translation updated.
  • 1.2.4
    • New feature: Croatian translation.
    • Bugfix: Polish and Lithuanian translation updated.
  • 1.2.3
    • Bugfix: The success/failure of training and research tasks is now reported correctly.
    • Bugfix: Portuguese translation updated.
  • 1.2.2
    • New feature: Double fire for catapults (experimental).
    • Bugfix: Training troops didn't work.
  • 1.2.1
    • Bugfix: Multiple translations were added/updated.
  • 1.2.0
    • New feature: Schedule training.
    • New feature: Schedule research.
  • 1.1.14
    • New feature: Coordinates are shown for nameless places (abandoned valleys) in the task list and history.
    • Bugfix: Troop actions (reinforcements, attack, raid) were incorrectly logged in history.
    • Bugfix: The history was not working if using the server time was set.
  • 1.1.13
    • New feature: The number of saved events in the task history can be configured from the Greasemonkey menu. It can be also disabled there.
    • New feature: 'Flush history' link.
  • 1.1.12
    • Bugfix: Troop actions (reinforcements, attack, raid) were not logged in history.
  • 1.1.11
    • New feature: Task history.
    • Change: In the scheduling form, minutes are pre-selected instead of seconds.
    • Bugfix: Switch village back to what it was before firing task.
  • 1.1.10
    • New feature: Sortable tasklist.
    • Bugfix: Lithuanian and Hungarian translations updated.
  • 1.1.9
    • New feature: No need to set your race. Detected automatically.
    • Bugfix: Polish translation updated.

...Trimmed

Full history

Disclaimer

Using this script may be considered cheating and may be against the rules on your game server. Before using this script, please check the official policy of your game server regarding usage of external scripts and programs. I do not encourage the widespread use of this script.

To my best knowledge, using Greasemonkey scripts including Travian Task Queue for playing Travian is not explicitly forbidden (read the Game rules). If the rules of your server ban usage of such scripts, you should not install Travian Task Queue on your computer.

License

Copyright 2007 Richard Laffers

This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.




Jul 23, 2008
MindTwister User

I'm kinda new to this script, can u explain how do I start using it?

 
Jul 23, 2008
Caddar User

Hey!

Great Script, but : Is the number of tasks limited due cookie-size-reasons? Or why arent more then 84 tasks possible? Is there any easy possibility to change this, or is it impossible without re-writing the whole script?

 
Jul 22, 2008
MlnwY User

I see you added support for Hebrew, but it doesn't work...

 
Jul 22, 2008
[TAJM]Kobra User

Szia,
az nem fordítási hiba:) vagy nem tudom mikre gondolsz.
nem mindegy, h id vagy gid alapján hívod meg az egységeket, a gid hivatkozást nem szereti a script - már az eredeti verzióban is benne volt ez a probléma:(

Viszont most tele van angol kifejezésekkel, mert hiányzik a sorból a magyar megfelelő és hiányzik egy csomó ékezet is... az általam beküldött fordítások a legelső verzió óta mennek és tesztelve vannak, a Beyond FR-rel néha össze akad...

 
Jul 21, 2008
toyotakacsa User

I have 20 villages, and I have to send all the crop to the main village, to feed the army.

In travian Smart Queue I can set "Transpot Times" to 999, so I don't have to set is every day.
A function , maybe a checkbox like "send continiously" or something should be fine.

 
Jul 21, 2008
PuBika User

Szia

Amiért javítottam és kibővítettem a Magyarosítást, az az volt hogy a régivel pl. fafeldolgozónál nem lehetett ütemezni, fegyver vagy páncélkovácsban (az egyikben) nem lehetett egységfegyver-páncélt ütemezni. Ez fordítási hiba miatt volt, nempedig szkript miatt. Lehethogy ez sem tökéletes, ha észreveszek valami hibát, akkor kijavítom. :) Az általad írt üzenettel nem találkoztam.

 
Jul 21, 2008
[TAJM]Kobra User

@PuBika
folyton a hibás magyar kerül vissza nem tudom, miért:(
pár helyen nálad is hiányzik a szóköz :o
"Have been dispatched" üzenetet láttad valahol működés közben?

 
Jul 19, 2008
7OH User

please replace UA lang from your script with given- now script case UA contain many misunderstood names.
Here normal:
case "ua": //by ALFik
aLangBuildings = ["", "Лісоповал", "Глиняний кар'єр", "Залізна копальня", "Ферма", "Деревообробний завод", "Цегельний завод", "Чавуноливарний завод", "Млин", "Пекарня", "Склад", "Зернова комора", "Кузня зброї", "Кузня обладунків", "Арена", "Головна будівля", "Пункт збору", "Ринок", "Посольство", "Казарма", "Стайня", "Майстерня", "Академія", "Схованка", "Ратуша", "Резиденція", "Палац", "Скарбниця", "Торгівельна палата", "Велика казарма", "Велика стайня", "Міська стіна", "Земляний вал", "Палісад", "Каменетес", "Пивоварня", "Капканник", "Таверна", "Великий склад", "Велика зернова комора", "Диво світу"];
aLangTasks = ["Побудувати", "Розвинути", "Атакувати", "Дослідити", "Тренувати","Послати ресурси"];
aLangStrings = ["Побудувати пізніше", "Розвинути пізніше", "Атакувати пізніше", "Дослідити пізніше", "Запланувати завдання.", "Ми почали будівництво ", " ми спробували, але результат не визначено.", "рівень", " не може бути побудовано.", " не може бути розвинуто.", "Завдання заплановано.", "Поточне виробництво:", "Мы не можемо планувати цього зараз.", "Запланованого завдання не існує!", "Заплановані завдання", "Видалити", "Відправити пізніше", "Війська не вибрані.", "Ваші війська були відправлені в", "Ваші війська не можуть бути відправлені в", "Підтримка", "Атака", "Набіг", "Какапульти націлені на", "Випадково", "в", "або після закінчення", "секунд", "хвилин", "годин", "днів", "Розвідка ресурсів і військ", "Розвідка військ і оборонних споруд", "Відсутня", "Атака не може бути запланована, оскільки не вказана мета.", "на сайті №.", "Сортувати по:", "тип ", "година ", "мета ", "опції ", "Поселення ", "История завдань","Очистити історію","Мы почали дослідження" , " не может бути досліджено.", "Дослідити пізніше", "Шпигун", "Тренувати пізніше", "війска.", "Тренувати", "Мы почали тренування ", "Не може бути треновано", "або повтор ","раз ","разділенні по ", "Очистити чергу", "Було видалено"];
aLangTroops[0] = ["Легіонер", "Преторіанець", "Імперіанець", "Кінний розвідник", "Кіннота імператора", "Кіннота Цезаря", "Таран", "Вогняна катапульта", "Сенатор", "Поселенець", "Герой"]; //Romans
aLangTroops[1] = ["Дубинник", "Списник", "Сокирщик", "Скаут", "Паладин", "Тевтонський вершник", "Стінобитне знаряддя", "Катапульта", "Ватажок", "Поселенець", "Герой"]; //Teutons
aLangTroops[2] = ["Фаланга", "Мечник", "Слідопит", "Тевтацький грім", "Друїд-вершник", "Едуйська кіннота", "Таран", "Катапульта", "Лідер", "Поселенець", "Герой"]; //Gauls
break;

 
Jul 19, 2008
Joca Scriptwright

rasatavohary come on can you help me with this...i only schedule without the hero :(
Thanks in advance.

**************************************************************

I cant select the hero when he's not around.

The problem is when i send the hero with the troops.
I cant sheddule the new attack with the hero, because it is not avaliale in the rally point.

See this at:

Imagem hospedada por Servimg.com

and then...i send the hero in attack! Now where's the hero to schedule??

Imagem hospedada por Servimg.com

 
Jul 18, 2008
Jumperado User

I disabled the spy/scout tasks and all worked again!

The error is in line 1186:
if(iScoutUnit != 3 && iScoutUnit != 4) { //3 or 4 are the only valid values

Just helping to debug

best regards

 
Jul 18, 2008
Jumperado User

The log, hope it helps: ( Unknown iScoutUnit. Unable to proceed with sending this attack.)

http://userscripts.org/Travian Task Queue [With more Feature] 2.3 :-D : Checking set tasks...
http://userscripts.org/Travian Task Queue [With more Feature] 2.3 :-D : oIntervalReference 7
http://userscripts.org/Travian Task Queue [With more Feature] 2.3 :-D : -> readCookie()
http://userscripts.org/Travian Task Queue [With more Feature] 2.3 :-D : Triggering task: 2,1216411687,322607,3_20_0_0_0_0_0_0_0_0_0_0,null
http://userscripts.org/Travian Task Queue [With more Feature] 2.3 :-D : -> triggerTask()
http://userscripts.org/Travian Task Queue [With more Feature] 2.3 :-D : -> attack()
http://userscripts.org/Travian Task Queue [With more Feature] 2.3 :-D : -> readCookie()
http://userscripts.org/Travian Task Queue [With more Feature] 2.3 :-D : Unknown iScoutUnit. Unable to proceed with sending this attack.
http://userscripts.org/Travian Task Queue [With more Feature] 2.3 :-D : <->
http://userscripts.org/Travian Task Queue [With more Feature] 2.3 :-D : -> refreshTaskList()
http://userscripts.org/Travian Task Queue [With more Feature] 2.3 :-D : Rewriting cookie.
http://userscripts.org/Travian Task Queue [With more Feature] 2.3 :-D : New cookie:
http://userscripts.org/Travian Task Queue [With more Feature] 2.3 :-D : -> createCookie()
http://userscripts.org/Travian Task Queue [With more Feature] 2.3 :-D : <->

 
Jul 18, 2008
Jumperado User

Hmmm...not working yet...
I uninstalled the one I had and installed the new one(2.3.8), restarted de FF3, GMonkey 0.8

My test:
Playing at s4.travian.com.br, 1 village only.
I send 130 legionaries to normal attack 2 squares distance village
Programed the attack to 5 minutes later.
The list and confirmation were presented, and I wait...

The problem:
At the programmed time (plus 10 seconds) the list disapears and no troops were send.
I refreshed and nothing...

PS:
I have the Travian3 Beyond script installed too, working fine.
Variables set to local time, 0 roman, 7 history, delay if error 10

The strange about it is it was all working fine yesterday night...

 
Jul 18, 2008
PuBika User

Hali

Translation bug:

sWhat = t(" à :") + "[" + infos[4].substring

Correct:

sWhat = t(": ") + "[" + infos[4].substring

Bugfix: Hungary translation updated by PuBika:

case "hu": //by PuBika
aLangBuildings = ["", "Favágó", "Agyagbánya", "Vasércbánya", "Búzafarm", "Fűrész üzem", "Agyagégető", "Vasöntöde", "Malom", "Pékség", "Raktár", "Magtár", "Páncélkovács", "Fegyverkovács", "Gyakorlótér", "Főépület", "Gyülekezőtér", "Piac", "Követség", "Kaszárnya", "Istálló", "Műhely", "Akadémia", "Rejtekhely", "Tanácsháza", "Rezidencia", "Palota", "Kincstár", "Kereskedelmi központ", "Nagy Kaszárnya", "Nagy Istálló", "Kőfal", "Földfal", "Cölöpfal", "Kőfaragó", " Sörfőzde", "Csapdakészítő", "Hősök háza", "Nagy Raktár", "Nagy Magtár", "Világcsoda"];
aLangTasks = ["Építés", "Szintemelés", "Támadás", "Fejlesztés", "Kiképzés:", "Nyersanyag küldése"];
aLangStrings = ["Építés később", "Szintemelés később", "Támadás később", "Fejlesztés később", "A művelet időzítve későbbre.", "Az építés elkezdődött", " Megpróbáltam ismeretlen eredménnyel.", "szint", "nem épülhet meg.", "szintetemelés nem lehetséges.", "Időzítésre került feladat:", "Jelenlegi termelés:", "Jelenleg nem időzíthető", "A feladat időzítés nem érhető el!", "Időzített feladatok:", "Törlés", "Küldés később", "A támadás nem időzíthető! Nem lettek egységek kiválasztva.", "Az egységeid elküldve", "Az egységek elküldése nem sikerült, ide:", "Támogatás", "Normál támadás", "Rablótámadás", "A katapult(ok) célpontja", "véletlenszerű", "ekkor:", "vagy késleltetve", "másodperccel", "perccel", "órával", "nappal", "Nyersanyagok és egységek kikémlelése", "Egységek és épületek kikémlelése", "távol", "A támadás nem időzíthető! Nem lett végcél kiválasztva.", "a következő azonisítóval rendelkező helyen:", "Rendezés:", "típus ", "idő ", "célpont", "beállítások", "falu", "Feladat előzmények", "Előzmények ürítése", "Keresés indítása", "Az újrakeresés nem sikerült.", "Fejlesztés később", "Kémlelés", "Gyakorlás később", "egységek", "Gyakorlás", "Gyakorlás indítása", " Gyakorlás nem sikerült.", "vagy ismétlés", "alkalommal,", "közötte késleltetve ", "Feladat lista ürítése", "Have been dispatched", "Várólistára teszi a feladatot"];
aLangTroops[0] = ["Légió", "Testőrség", "Birodalmi", "Equites Legati", "Equites Imperatoris", "Equites Caesaris", "Faltörő kos", "Tűzkatapult", "Szenátor", "Telepes", "Hős"]; //Római
aLangTroops[1] = ["Buzogányos", "Lándzsás", "Csatabárdos", "Felderítő", "Paladin", "Teuton lovag", "Faltörő kos", "Katapult", "Törzsi vezető", "Telepes", "Hős"]; //Germán
aLangTroops[2] = ["Phalanx", "Kardos", "Felderítő", "Theutat villám", "Druida lovas", "Haeduan", "Falromboló", "Harci-katapult", "Főnök", "Telepes", "Hős"]; //Gall
break;

 
Jul 18, 2008
rasatavohary Script's author

When you have a problem, please specify it with this parameter
@Server Adresse and language (such as s4.travian.com.br for instance)

And if you send a language strings, be sure it is a working one==> I did not include Hebrew translation because it was wrong.

Thank you.

 
Jul 18, 2008
rasatavohary Script's author

@Jumperado, you're problem must have been solved... Sorry, @Myln a langs files which does not end with the correct char.

 
Jul 18, 2008
Ryan007 User

Not working for me at all without the update. even with all other scripts disabled :( The old task queue works fine.

 
Jul 18, 2008
Jumperado User

I uninstalled the firefox and reinstalled the old Travian Task Queue form http://userscripts.org/scripts/show/13693

Didnt work either...
Maybe: 1) a clock problem 2) a Travian server block problem

dunno

 
Jul 18, 2008
Jumperado User

"Hi anybody... Im having some problems in using the tool to schedule attacks... Everything works fine with the merchants but the troops just dont start and i dont get any message... The entry in the list just disappears but nothing happens"

Was working fine till yesterday night.
Did the Travian server blocked the script?
Playing at http://s4.travian.com.br/dorf1.php

Good job anyway...best regards

 
Jul 18, 2008
ironman User

visit http://webcours.blogspot.com/ and you can get help or download any script

travian task queue and travian multi corp finder
find more smiles, Emotions and feature on

visit http://webcours.blogspot.com

 
Jul 18, 2008
MlnwY User

This is the Hebrew translation. I hope you'll use it as soon as possible.
[Please notice that Hebrew is written from right to left (like Arabic)]

case "he":
aLangBuildings = ["", "חוטב עצים", "בור טיט", "מכרה ברזל", "אדמת יבול", "מנסרה", "מפעל לבנים", "מזקקת ברזל", "טחנת דגן", "מאפייה", "מחסן", "אסם", "נפחייה", "נשקייה", "רחבת תחרויות", "בניין מרכזי", "נקודת התכנסות", "שוק", "שגרירות", "מגורי חיילים", "אורווה", "בית מלאכה", "אקדמיה", "נקיק", "בניין עירייה", "מגורים", "ארמון", "אוצר", "משרד סחר", "מגורי חיילים גדולים", "אורווה גדולה", "חומת העיר", "חומת עפר", "גדר", "סתת אבן", "מזקקה", "מלכודת", "אחוזת הגיבור", "מחסן גדול", "אסם גדול", "פלא עולם"];
aLangTasks = ["בנה", "שדרג", "תקוף", "חקור", "אמן","שלח משאב"];
aLangStrings = ["בנה אח"כ", "שדרג אח"כ", "תקוף אח"כ", "חקור אח"כ", "תכנן משימה זו לאח"כ.", "התחלנו לבנות ", " נוסה ללא תוצאה ברורה.", "רמה", " לא ניתן לבנות.", " לא ניתן לשדרג.", "המשימה תוכננה.", "יכולת ייצור נוכחית:", "לא נוכל לתכנן משימה זו כעת.", "תכנון משימות אינו זמין!", "משימות מתוכננות", "מחק", "שלח אח"כ", "לא נבחרו חיילים.", "חייליך נשלחו ל", "חייליך לא היו יכולים להשלח ל", "תמיכה", "תקיפה", "פשיטה", "הקטפולטות יכוונו ל", "אקראי", "ב", "או לאחר", "שניות", "דקות", "שעות", "ימים", "רגל אחר משאבים וחיילים", "רגל אחר חיילים והגנות", "רחוק", "ההתקפה לא הייתה יכולה להתכנן מאחר ולא נבחר יעד.", "באתר מס'.", "סדר לפי:", "סוג ", "זמן ", "מטרה ", "אפשרויות ", "כפר ", "היסטוריית משימות", "נקה היסטוריה", "התחלנו לחקור ", " לא ניתן לחקור.","חזק אח"כ", "רגל", "אמן אח"כ", "חיילים.", "אמן", "התחלנו לאמן ", " לא ניתן לאמן.","או חזור ","זמנים ","מרווח ע"י ","נקה רשימת משימות ","נשלחו","הכנס משימה זו לתור"];
aLangTroops[0] = ["ליגיונר", "פרטוריאן", "אימפריאן", "אקוויטה לגאטי", "אקוויטה אימפרטורי", "אקוויטה קיסרי", "אייל ניגוח", "קטפולטת אש", "סנטור", "מתיישב", "גיבור"]; //רומאים
aLangTroops[1] = ["מניף אלה", "אוחז חנית", "אוחז גרזן", "צופה", "פאלאדין", "אביר טאוטוני", "אייל", "קטפולטה", "צ'יף", "מתיישב", "גיבור"]; //טאוטונים
aLangTroops[2] = ["פלנאקס", "אוחז חרב", "סייר", "רעם טאטטוס", "דרואידר", "האודן", "אייל", "טרבושה", "צ'יף", "מתיישב", "גיבור"]; //גאלים
break;

 
Jul 17, 2008
steelblue User

@rasatavohary

One more thing about the Traditional Chinese language for HK.
Please insert a "break;" statement at the end of the case "hk": section,
many thanks !

 
Jul 17, 2008
rasatavohary Script's author

@The script has been updated to work when yu've got only one village.

 
Jul 17, 2008
MagicSven User

Is it possible to safe the "Task List" where i can insert my farms so that i didn´t need to write my farms every day again into this list?
I set an attack against an enemy and make "retry 10 times" so the farm will be visited 10 times during an intervall of 1 hour
The enemy will be attacked for the next 10 hours. But after that i must reinsert the whole enemies with all intervalls and so on.
Isn´t it possilbe to save this whole Task List with all times and enemies?

Ist es möglich die "Tast Liste" abzuspeichern? Ich starte einen Angriff gegen eine Farm und sag dem Tool dass es diesen Angriff 10x wiederholen soll im Abstand von einer Stunde. So wird der Gegner ja jede Stunde automatisch angegriffen.
Wenn ich jetzt 10 Gegner x 10 Wiederholungen eintrage (also 100 Angriffe) würde ich diese Liste gerne speichern um sie am nächsten Tag nurnoch laden zu müssen.

 
Jul 17, 2008
7OH User

"Queue this Task" doesn't see for current tasks as it wrote.
it set current time, but queue has task.

 
Jul 17, 2008
roeecicu User

Hi
Can you add to the program a feature that detect an attack on your village.
when the attack is 10 sec from your village it send your troop to previously configured village and calling your troops back 10 sec after the attack? This way you can save your troops...
Is it possible?

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