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Travian: Village Manager 1.6
Bookmark your preferred villages in a draggable table available on every page! Fast links to your farms, safehouses, targets etc.
Description
This script adds a list of villages to all your pages and an option "Add to Village Manager" on village page (look at the bottom of the page). The list gives you a quick overview of your preferred villages (farms, safehouses, targets etc.), oases and abandoned areas, so that it is easy to remember and manage them.Features:
- add and remove villages
- villages can be filtered using customizable tags (i.e. farm, target, reinforcements...)
- visit village page by clicking on village name
- visit player's profile by clicking on player's name
- visit ally description by clicking on ally name
- see the distance between the village and your active village (cell distance)
- send troops and merchants (from your active village)
- see the type of village
- see the player's race
- see population statistics of the past week for villages, players and alliances
- see time of travel and arrival time for each village
- write note for each village using a complete HTML editor
- list is draggable and can be minimized
- hide/show columns, resize and sort them
- list data can be imported/exported (share them by email with your friends etc.)
Supported languages
Italian, English, Russian, Lithuanian, German, Dutch, Spanish, Portuguese, Slovenian, Arabic, Polish, French, Hungarian, Turkish, Chinese, Bosnian, Danish.History
- v1.6 (20-06-08)
- added "note" column with HTML editor
- added "import/export" list
- added new languages: Bosnian, Danish
- v1.5 (12-06-08)
- added "tags" column
- added "filter by tags" option
- added "add tag" option
- added village statistics
- added "hide/show popups" option
- added new language: Chinese
- v1.4 (06-06-08)
- added ally statistics
- added time of travel popup
- added shadow effect to popups
- v1.3 (29-05-08)
- added "type of village" column
- added "tribe" column
- added player statistics
- added "columns width" option
- added new languages: French, Hungarian, Turkish
- v1.2 (21-05-08)
- added "check for updates" option
- fixed bug due to karte.php changed code
- v1.1 (20-05-08)
- added "send resources" column
- added map icon and link to village page
- added hide/show options icon
- added option to delete all villages
- added option to restore default list position
- minimize/maximize list by doubleclicking the bar or clicking the icon
- show "---" instead of empty entries
- stop changing page to retrieve single village coordinates (by FranMod)
- changed the default list position
- reduced memory usage
- fixed bug: sort order is lost when page changes
- fixed bug: distance values=NaN or wrong distance
- added new language: Polish
- v1.0 (07-05-08)
- Script renamed to "Village Manager"
- added new language: Slovenian
- fixed bug with coordinates on accounts with only one village
- complete rewrite of table layout
- options to hide/show columns (player, ally and distance)
- columns now are sortable (player, ally and distance)
- now working with abandoned areas and oases
- stop reloading the page for updates in the list (by FranMod)
- DOM code and language code optimization (by FranMod)
- Added images, stop stealing from the server (by FranMod)
- v0.5 (29-04-08)
- added new languages: Portuguese (Brazil)
- fixed bug on accounts with only one village
- fixed bug with coordinates
- fixed bug with player's name on oasis
- v0.4 (28-04-08)
- added new languages: Arabic, Spanish (Argentina)
- added player's name column with link to player's profile
- added ally column with link to ally's profile
- added column with distance (cells) between the farm and your active village
- v0.3 (26-04-08)
- added new languages: Russian, Lithuanian, German, Dutch
- fixed bug with cyrillic village names on russian servers
- fixed incompatibility with Travian QP Targets script
- v0.2 (24-04-08)
- farm list is now available on all pages
- changed the "add farm" button with an option at the bottom of village page
- changed the list default position
- added "Drag" tooltip
- v0.1 (23-04-08)
- first release
Next improvements (maybe...)
- setting profiles
- column with checkbox for farming
- column with date (added on...)
- tracking of raids in progress
Script problems?
- Instructions for newbies
- Install FireFox most recent stable version
- Install Greasemonkey add-on for FireFox
- Bugs / problems / etc...
- Try to disable other GM scripts (for incompatibilities)
- If the problem still exists please give me the following information:
- Travian server where you play
- Script version
- Graphic pack used or if none is used
- Describe the problem the best you can
Credits
This script idea was originally based on Travian Auto-farmscript (without the auto-farming option).Thanks to: FDisk, Zezuma, usr8472, Titus, Risi, QP, MeXaon, ChuckyBoy, FranMod, Hmmm2.
Statistics provided by:

Screenshots
Full:
Compact:

Statistics popup:

Time of travel popup:

HTML note:

Reviewed by

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Hi, I apologize for being MIA all this time, I tried your script (I jumped from 1.0 to 1.6) and the changes are awesome. Really a great job!!! I'm thinking in a new feature, something I miss. What do u think to show the last report from a Raid or Attack? I can write the code and if you like insert in the script. |
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@johnsonbryce: The way that I organize my villages to overcome the problem you have identified is to always sort by the distance column. That way, whenever I view a different one of my own villages, the list updates automatically and puts the nearest villages that are in my Village Manager list at the top of the list. |
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Dutch update:
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I was having trouble keeping track of which contact/village I wanted to work with when I had multiple villages. So I decided to change your code to allow you to have a different list for each village. Here you go ....
//retrieve current village id
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@ Zilogix - It works :) thx @ dbkiller - Can you get the merchents traveltime includet in the popup ? |
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Thx..I will try that :) |
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@polle1 - I found that naming my profiles the same as my tags, and then selecting the checkbox for "Link with tags" worked well, as long as I already had selected to view a specific tag set first BEFORE creating the profile. I don't know if it needs to be the same as the tag name, but it seems to work for me. |
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I can´t get the profiles to change when I switch over to another tag. Can you make a guide on how to do it? |
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Dear friend dbKiller, I am trying to save my Village Manager data to put it in another computer but the import/export does not save notes and tags. Where is it holded (the files) so I can copy it all to another computer. Hope to have an answer... ;) |
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@polle1
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Can you do so you can switch between the different profiles, in the same way as with tags |
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I have different tags for my cities, city number 1, tag A1, A2, etc., etc.
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@Zilogix, polle1
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I agree with polle1. The current "update" feature doesn't seem to be as much an update as a "delete and replace". I notice that the HTML notes also disappear when you "update" a village. Would be good to find a solution to this. |
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Is it possible to create an automatic update of the cities without losing the tags
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@Zilogix
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The profile settings look great so far. I just have one minor suggestion. Could you include the x,y coordinates of the list itself in the profile settings? For instance, I have created a profile called "add village" which is the only time that I actually show the tags as a column. When I do that, I have to move the whole list sideways to the left, so that it doesn't scroll off the right hand edge of the screen Then, when I change back to the "farms" profile, I want the list to jump back to its regular location beside the right hand edge of the screen. I like the "Link with tags" idea, btw. Saves having a second drop-down box. Well done! For some reason, the "Speed server" setting is continually defaulting to "on" since I upgraded to v1.7. The statistics server is not being called for either players or alliances since I upgraded to v1.7. |
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I need feedback for v1.7 beta (with setting profiles),
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@grooving
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@ZIlogix I also love this script with autofarm or without it, it is a great work, what i hate the most is to have to open all my farms windows one each time ( i open like 200 at day and i send the attacks myself) Would be nice to do the same pressing just a button for each farm, without the need to open all that windows. A feature like attack with X troops, configurable and besides each farm. maybe it would dont automate the account, just save me some farming steps. on top of village manager a window where you could put the troops to send. (configurable for romans, gauls or germans)
Could you at least make this? please, please, please (as james Brown used to sign). |
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I love to have 100 to 200 farms, will be nice to be able to attrack all of them while taking a shower, eating, sleeping@grooving: automatically sending attacks while you are "taking a shower, eating, sleeping" would definitely be against the game rules, whether you are attacking a farm or not. One of the main reasons why I use this script is that it doesn't have auto-farming ability. @dbKiller: Here is a little example of how I am using your script. Each time I attack a farm, I record the TraviLog report and put it in as an HTML link in a note in my Village Manager list, for the village that was farmed.
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Well, it's not against rules to attack farms, i hope someone makes a version implementing it, like attack farm 1 with x troops ---> confirm ---> attack That way you will have to be online to attack It is a pain in the a..s, to have to open 200 windows to make your attacks. |
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@grooving: This script was originally based on an auto-farming script, but dbKiller has not implemented any auto-attack features, so as to be more compliant with the game rules. @dbKiller: until you said so now, I did not know that English wasn't your mother tongue! I see no problems with the English version of your script. |
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Hello there, good work!! ..my contribution case 'sk': //Slovakia
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Mate you a geanious, i love your work, could you please add a farming feature? I explain, you set a main village, set a number of troops and the machine starts sending atracks to all of your farms with an aleatory time of diference. I love to have 100 to 200 farms, will be nice to be able to attrack all of them while taking a shower, eating, sleeping... |
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